Rendering Style: Toon Shading
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چکیده
In computer graphics, rendering is generally defined as “p rocess of generating an image from a model, by means of software programs.” Among many rendering styles, in this paper, we will particularly focus on Toon Shading. In brief, Toon Shading, also known as Cel Shading, is a simplest nonphotorealistic rendering technique to give mesh a cartoon look and the impression of hand drawn models in the final render. In animation field, Toon Shading technique has been used for years and recently applied to video game field. Many Japanese animated movies in modern time used this technique, while in the video game field, only few non-animation games applied Toon Shading such as Legend of Zelda: The Wind Waker, Viewtiful Joe, and Jet Set Radio Future.
منابع مشابه
Interactive Rendering of Reflective and Transmissive Surfaces in 3D Toon Shading
We present an extension to common realtime toon/cel-shading rendering techniques for treating reflective and transparent surfaces in a 3D toon-shading environment. Our approach takes advantage of multi texturing hardware and simple fragment and vertex shader programs. This allows a broad usage on todays gaming platforms.
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